"The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system." "At our studio, we've always made console games," he pointed out. We aren't trying to create disparity in the experience that our gamers enjoy we want to make sure everyone's having that same experience. We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different. "In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. As developers, you want to deliver an experience that's as similar as possible on different platforms. "It's by no means any less important to us it gets a lot of attention. "It's confusing to me that this question even comes up," Papoutsis told us. When asked about his decision to not make a PC optimized version of the game, executive producer Steve Papoutsis went on the defensive. While developer Visceral Games has rarely offered enhanced PC versions of its games, many other developers are taking advantage of DirectX 11 and new hardware to deliver a higher fidelity experience for PC gamers.Įven publisher Electronic Arts has been aggressively pushing PC development, with Battlefield 3 and Crysis 3 being notable examples. Last week, a report suggested Dead Space 3 wasn't getting more than a bare-bones port for its PC release.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |